More from Events Calendar
- Nov 2310:00 AMExhibition: GansonExperience the captivating work of Arthur Ganson, where his perceptions of the world are choreographed into the subtle movements and gestures of his artistic machines."These machines are daydreams condensed into physical form, computer programs manifesting in three-dimensional space." - Arthur GansonArthur Ganson's medium is a feeling or idea inspired by the world he perceives around him – from the delicate fluttering of paper to the sheer scale of the universe. Combining engineering genius with whimsical choreography, he creates machines to encode those ideas into the physical world. But he invites everyone to draw their own conclusions on the meaning behind the subtle gestures of the machines.Currently on display are a select group of Arthur Ganson's works from our MIT Museum Collection. We expect to exhibit his work in large numbers in the future.
- Nov 2310:00 AMExhibition: MIT CollectsMIT Collects features objects and other media from the museum's vast collection, arranged in areas that tell stories, explore themes, and dive into subject areas.Modeling Everything:Models and model-making, both the objects and the action, are vital to every research area at MIT and to the life of the Institute itself. Explore a wide array of models for teaching, discovery, research, and documentation, from ships to crystal structures to architectural design.Radical Atoms:Hiroshi Ishii and the Tangible Media Group at the MIT Media Lab have pioneered new ways for people to interact with computers, with the invention of the “tangible user interface.” It began with a vision of “Tangible Bits,” where users can manipulate ordinary physical objects to access digital information. It evolved into a bolder vision of “Radical Atoms,” where materials can change form and reconfigure themselves just as pixels can on a screen.This experimental exhibit of three iconic works—SandScape, inFORM, and TRANSFORM—is part of the MIT Museum’s ongoing efforts to collect the physical machines as well as preserve the user experience of, in Ishii’s words, making atoms dance.A Sequence of Actions:Developed and operated at MIT, the Differential Analyzer, Whirlwind Computer, and Apollo Guidance Computer were massive and complex projects that involved thousands of people. See historical components and artifacts from this critical era in programming during the mid-20th century and explore how these early programmers influenced today’s digital culture.Technology and the Dream:Through recordings of students, staff, researchers, and community members, listen to personal reflections and gain a sense of the Black experience at MIT. This dynamic audio installation is co-curated with the MIT Black History Project.Totally Useless Things:Toys, puzzles, and play are a significant part of the creative process. Playful activity can shape a research agenda or an entire discipline. Extracurricular play — like MIT's famous hacks — enhances creativity and community. And play itself is a rich field for scientific research. Jump in and learn how curiosity is the fuel that discovery runs on.Located in the Edward O. Thorp Gallery
- Nov 2310:00 AMExhibition: Monsters of the DeepHow can you investigate something you cannot see?The challenge of understanding the unknown motivates scientists today, just as it has inspired curious people for centuries.Using material from the Allen Forbes Collection, this exhibit traces the scientific process of observing, measuring, and describing that turned whales from monsters into mammals.Using prints from the sixteenth through the nineteenth centuries, Monsters of the Deep examines how European knowledge about the creatures of the sea was informed by new information from sailors, scholars, and beachcombers, and how that knowledge transformed what people understood about the natural world.Want a closer look at what we have on view? You can explore digitized versions of exhibition objects here.On view through January 2026.
- Nov 2310:00 AMExhibition: Radical AtomsHiroshi Ishii and the Tangible Media Group at the MIT Media Lab have pioneered new ways for people to interact with computers, with the invention of the “tangible user interface.”It began with a vision of "Tangible Bits," where users can manipulate ordinary physical objects to access digital information. It evolved into a bolder vision of "Radical Atoms," where materials can change form and reconfigure themselves just as pixels can on a screen. This experimental exhibit of three iconic works — SandScape, inFORM, and TRANSFORM — is part of the MIT Museum's ongoing efforts to collect the physical machines as well as preserve the user experience of, in Ishii's words, making atoms dance.Learn more about the exhibits here, or watch the YouTube video of Hiroshi Ishii's talk at the MIT Museum below.This is an ongoing exhibition in our MIT Collects exhibition.
- Nov 2310:00 AMExhibition: Remembering the FutureJanet Echelman's Remembering the Future widens our perspective in time, giving sculptural form to the history of the Earth's climate from the last ice age to the present moment, and then branching out to visualize multiple potential futures.Constructed from colored twines and ropes that are braided, knotted and hand-spliced to create a three-dimensional form, the immersive artwork greets you with its grand scale presiding over the MIT Museum lobby.This large-scale installation by 2022-2024 MIT Distinguished Visiting Artist Janet Echelman, was developed during her residency at the MIT Center for Art, Science & Technology (CAST). Architect, engineer and MIT Associate Professor Caitlin Mueller collaborated on the development of the piece.The title, Remembering the Future was inspired by the writings commonly attributed to Søren Kierkegaard: "The most painful state of being is remembering the future, particularly the one you'll never have."As the culmination of three years of dedicated research and collaboration, this site-specific installation explores Earth's climate timeline, translating historical records and possible futures into sculptural form.Echelman's climate research for this project was guided by Professor Raffaele Ferrari and the MIT Lorenz Center, creators of En-ROADS simulator which uses current climate data and modeling to visualize the impact of environmental policies and actions on energy systems.Learn more about Janet Echelman and the MIT Museum x CAST Collaboration.Learn more about the exhibition at the MIT Museum.
- Nov 232:45 PMMIT@2:50 - Ten Minutes for Your MindTen minutes for your mind@2:50 every day at 2:50 pm in multiple time zones:Europa@2:50, EET, Athens, Helsinki (UTC+2) (7:50 am EST) https://us02web.zoom.us/j/88298032734Atlantica@2:50, EST, New York, Toronto (UTC-4) https://us02web.zoom.us/j/85349851047Pacifica@2:50, PST, Los Angeles, Vancouver (UTC=7) (5:50 pm EST) https://us02web.zoom.us/j/85743543699Almost everything works better again if you unplug it for a bit, including your mind. Stop by and unplug. Get the benefits of mindfulness without the fuss.@2:50 meets at the same time every single day for ten minutes of quiet together.No pre-requisite, no registration needed.Visit the website to view all @2:50 time zones each day.at250.org or at250.mit.edu